Website powered by

U v U - Light Bake-Off

I originally made this scene in Unity as a demo for the Monuments pack, but I was surprised at how long the light bake took. Unreal has always been pretty fast with light bakes, but I had never done a direct comparison, so here it is.

If you're curious, my rig has an i7-7700k (processor is usually at 70-90% usage during bakes) 32 gb of RAM (most bakes rarely used more then 8-10gb) and a Geforce Titan (900 series)

The packs used to build the scenes can be found here:
https://assetstore.unity.com/packages/3d/props/monuments-and-obelisks-110473
https://www.unrealengine.com/marketplace/monuments-and-obelisks

Fly through video of both scenes plus some of the info below.

Unreal bake and light settings

Unreal bake and light settings

Unity bake and light settings

Unity bake and light settings

Unreal simple mats with light bake

Unreal simple mats with light bake

Unity simple mats with light bake (Progressive baker)

Unity simple mats with light bake (Progressive baker)

Unity simple mats with light bake, but with the Enlighten baker. Same scene and settings, but with a 2 hour bake time.

Unity simple mats with light bake, but with the Enlighten baker. Same scene and settings, but with a 2 hour bake time.

Unreal

Unreal

Unity

Unity