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Morphing

Another round of tinkering with Karma XPU and some mesh effects in Houdini.

This one is mostly about morphing/blending between different shapes with pre-saved point locations.

I dug a little more into Karma material settings here too, using point data and noises to blend multiple materials and displacement.

I might have let the mesh smear go a little too crazy on this one. The audio loops better this time though.

Another Houdini viewport flipbook test