Another round of tinkering with Karma XPU and some mesh effects in Houdini.
This one is mostly about morphing/blending between different shapes with pre-saved point locations.
I dug a little more into Karma material settings here too, using point data and noises to blend multiple materials and displacement.
I might have let the mesh smear go a little too crazy on this one. The audio loops better this time though.
Another Houdini viewport flipbook test