A little breakdown of some of the procedural modeling done in Houdini and the ice material in Unreal Engine.
If there are any other areas you'd like to see covered or expanded on, feel free to leave a comment.
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These are also available on the Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/frost-realm
A couple flip-books of the (mostly) procedural modeling done in Houdini. The main detail jump is from procedural masks driving noise patterns and displacement.
Some hand-made curves or basic shapes to start these, but most of the detail is driven with procedural noises, vert color, clean-up and UVing.
A closer look at the ice material and blend within UE5