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Office Work Made Fun - via Subs Designer

I had to build out a fairly large office building interior in Unreal and it required a lot of carpet and tile surfaces. They were unique enough that I couldn't buy or reuse much and most of the reference wasn't good enough for a bitmap to material type of conversion... so Substance Designer to the rescue once again!

The project had a really short timeline, as well, so being able to pump these out at 5-15 min each was pretty awesome. Also, they're all grey-scale because the color was added in engine.

Good ol office ceiling tiles (and its graph below)

Good ol office ceiling tiles (and its graph below)

This is a very thin marble-ish tile (graph below)

This is a very thin marble-ish tile (graph below)

This was also a pretty thin tile, but it had a wood-like pattern (graph below)

This was also a pretty thin tile, but it had a wood-like pattern (graph below)

Lots of carpet tiles for the next images (and their graphs below each)

Lots of carpet tiles for the next images (and their graphs below each)

A faux-wood furniture surface (graph below)

A faux-wood furniture surface (graph below)

A fairly abstract wall panel. Seemed to be made of plastic (graph below)

A fairly abstract wall panel. Seemed to be made of plastic (graph below)

A miscellaneous set of smaller patterns and normals in a single substance for quick exports, that I needed in odd little spots.

A miscellaneous set of smaller patterns and normals in a single substance for quick exports, that I needed in odd little spots.