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Art from Destruction

Another set of sculpture generators that I have been working on in Houdini.
These mostly use their RBD simulations for explosion or metal bending and then I choose a frame of the sim that I like for a little extra manual clean-up before bringing the model into Unreal or Unity.

A variety of these sculptures brought into Unreal Engine.

A variety of these sculptures brought into Unreal Engine.

Examples using the metal bending/tearing. Takes in any shape and turns it into a single layer shell.

A couple examples using the explosion generator. Takes in any mix of shapes and turns them into a layered solid or single layer shell.