Tech artist that creates materials, blueprints and tools for other artists and myself.
For most of the older projects that I worked on I modeled, textured, setup lighting and created VFX for the game. That variety and an endless desire to learn pushed me more towards the tech art position, and I have been enjoying it ever since!
I have experience with most platforms, as well: console, mobile, VR and PC. Unreal has been my engine of choice for a while now, but I have worked with Unity and proprietary engines a fair amount.