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Tech Artist
Salt Lake City, United States

Summary

Tech artist that creates materials, blueprints and tools for other artists and myself.

For most of the older projects that I worked on I modeled, textured, setup lighting and created VFX for the game. That variety and a love of learning pushed me towards the tech art position, and I have been enjoying it ever since!

I have experience with most platforms, as well: console, mobile, VR and PC. Unreal has been my engine of choice for a while now, but I have also worked with Unity and proprietary engines a fair amount.

Skills

3D ModelingPBR TexturingParticle EffectsRenderingLightingMaterial CreationUnreal BlueprintsProcedural Generation

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Substance 3D Designer
Substance 3D Designer
Blender
Blender
Photoshop
Photoshop
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Maya
Maya