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Tech Artist
Salt Lake City, United States

Summary

Tech artist that creates materials, blueprints and tools for other artists and myself.

For most of the older projects that I worked on I modeled, textured, setup lighting and created VFX for the game. That variety and an endless desire to learn pushed me more towards the tech art position, and I have been enjoying it ever since!

I have experience with most platforms, as well: console, mobile, VR and PC. Unreal has been my engine of choice for a while now, but I have worked with Unity and proprietary engines a fair amount.

Skills

3D ModelingPBR TexturingParticle EffectsRenderingLightingMaterial CreationUnreal BlueprintsProcedural Generation

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Sampler
Substance 3D Sampler
Houdini
Houdini
Blender
Blender