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Deadrop - Houdini Tools

These are some of the Houdini tools that I built for Deadrop - https://midnightsociety.com/

All done in UE5 again and most were recorded with early/unfinished assets.

A cable and wire mesh generator with options for collisions, vert color baking, and much more.

This is a surface detailer HDA, running in Houdini here and Unreal below.

This is a surface detailer HDA, running in Houdini here and Unreal below.

The detailer can take very simple geo and turn them into high-res beat-up concrete and metal meshes.

The detailer can take very simple geo and turn them into high-res beat-up concrete and metal meshes.

A floor mesh generator that uses a spline for it base shape, then all sorts of options and inputs for cutouts, tiling, instanced item scatter, and more.

This stair layout tool uses input mesh sets and a spline to make spiral stairs, stairwells or a simple staircase.