These are some of the Houdini tools that I built for Deadrop - https://midnightsociety.com/
All done in UE5 again and most were recorded with early/unfinished assets.
A cable and wire mesh generator with options for collisions, vert color baking, and much more.
A floor mesh generator that uses a spline for it base shape, then all sorts of options and inputs for cutouts, tiling, instanced item scatter, and more.
This stair layout tool uses input mesh sets and a spline to make spiral stairs, stairwells or a simple staircase.