Another old and dead game project that I found some good shots of in my archives. Also built in Unreal 4, but this time I was just working on the materials, VFX and hit reacts.
The game was going to mostly take place in cities, so I built a version of the fake depth/window mat for the buildings.
A variety of hit reacts and attack effects.
I made a pixelated version from some gameplay for fun, unfortunately, I didnt keep the source clips.