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Deadrop - Materials

These are a mix of materials built for Deadrop - https://midnightsociety.com/

All done in UE5 again and most were recorded with early/unfinished assets.

An animated screen material with options like fake-depth, glitches, flickering, and flipbooks.

This is our layered environment material that uses vert colors, texture noises and distance fields to blend a number of options.

This is our layered environment material that uses vert colors, texture noises and distance fields to blend a number of options.

A dynamic normal option that uses the layer/blend masks for its height.

A dynamic normal option that uses the layer/blend masks for its height.

This is a post-process material for highlighting loot containers, then some early loot rarity indicators.

A multi-purpose single material and widget with a variety of options. It's meant for use with a number of UI screens and blended with other layers.