I have been tinkering with this level generator for a while and wanted to see if I could also tie it into the PCG tools that I have built recently.
They work quite well together so far, and I havent had to make many adjustments to get them there!
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If you're interested the PCG tool used here is available on Fab too: https://www.fab.com/listings/51d196ad-a3a1-4c44-86dd-4bae343aa6c8
A quick generation test with some decent elevation changes. Plus a few mesh set quick swaps.
Some of the main generation steps:
The paths always run a collision check ahead.
Premade POIs have "entrances" that paths spawn into and out of them.
I cranked the path length up quite a bit and let it go. Holds up really well on speed and the final huge PCG generation.