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WiP Random Level Generator with a PCG Tool

I have been tinkering with this level generator for a while and wanted to see if I could also tie it into the PCG tools that I have built recently.

They work quite well together so far, and I havent had to make many adjustments to get them there!
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If you're interested the PCG tool used here is available on Fab too: https://www.fab.com/listings/51d196ad-a3a1-4c44-86dd-4bae343aa6c8

A quick generation test with some decent elevation changes. Plus a few mesh set quick swaps.

Trying to keep the blueprint clean, but it sure grows quickly!

Trying to keep the blueprint clean, but it sure grows quickly!

Some of the main generation steps:
The paths always run a collision check ahead.
Premade POIs have "entrances" that paths spawn into and out of them.

I cranked the path length up quite a bit and let it go. Holds up really well on speed and the final huge PCG generation.