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Combined an RBD sim with mesh generation and a lite pop sim in this Houdini experiment.

Played around with a few more Karma render features, as well. Their transparent depth and thin surface features make for some interesting surfaces.

The first half is built from a fairly simple geo duplication loop and pop-sim.

A closer shot for the thumbnail render, still all done with Karma XPU

A closer shot for the thumbnail render, still all done with Karma XPU

An early flipbook of the RBD sim with fluctuating rest lengths. The electric arcs are also based on this constraint geo.

Tried a different camera setup and animation for a smoother loop. Felt like the view got a bit too tight and limited though.