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A Houdini Halloween

I started learning Houdini recently and thought a seasonally themed project would make for some fun motivation, so why not a (mostly) procedural pumpkin!? There are still a lot of options I want to build into this graph (more surface detail, materials built in Houdini, etc) but this seemed like a good spot to show for Halloween.

The geo was exported out and rendered in Unreal.

A quick scene in Unreal with a few pumpkin variations made from the Houdini graph

A quick scene in Unreal with a few pumpkin variations made from the Houdini graph

Some of the customization options

Some of the customization options

A skip through most of the steps in the Houdini graph

A skip through most of the steps in the Houdini graph

A couple stills from the UE4 scene

A couple stills from the UE4 scene