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MiB G G - VFX and Materials

Worked with the crew at Strange Reptile to make this Dave & Busters ride with VRStudios. It's all in Unreal Engine and made for VR.

These are some of the VFX and materials that I made for various parts of the experience.

I built the charge up and part of the explosion with this one.

I built the charge up and part of the explosion with this one.

This mostly uses UV warping to get the wavy effect. The rest is pretty simple fresnel blends and a single pattern texture.

This mostly uses UV warping to get the wavy effect. The rest is pretty simple fresnel blends and a single pattern texture.

Shield and its hit react. This guy is generally at a distance so the effect is very exaggerated.

Shield and its hit react. This guy is generally at a distance so the effect is very exaggerated.

This is a mix of Apex destruction, physics enabled meshes and particles.

This is a mix of Apex destruction, physics enabled meshes and particles.

More effects including the ones above.