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Quake Test with Procedural Buildings

I have been tinkering with an earthquake simulation for a bit and while the ground destruction is pretty straight-forward, the buildings have not been.

They really need to be built and shattered just right to help them react properly. This is still a very simple building generator, but its working more like I want.

Still many more tests and tweaks to go though!

One of the first tests with no grouping or soft constraints.

Now with grouped floors, but still very simple constraints.

Better constraints and more constraint break triggers.

A quick demo of some of the building generator options.