Another unreleased project/game demo from out of my old archives.
Also, built in Unreal 4. I built most of the materials and these destruction sims + sequences on this project.
The destruction was created with Houdini and run with the VAT material in-engine.
The vehicle anim was done in Unreal with the sequencer and that was exported and used as collision for
the Houdini sim.
Some early tests recorded in Houdini.
A large quake sim, still a work in progress here. It can take a lot to clean up the surrounding geo and UVs.
A few tests and variations of earthquake destruction.
Another section collapsing from aftershocks.