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Back Offices

Another older set of contract work from a few years back. Also, another set of Microsoft offices built out in Unreal for real-time use.
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I was responsible for the master materials, most of the textures, the building model, scene composition and lighting.
A few others built and textured the furniture and decor.

Fly-thru of the first section

Modeled in Maya, textured with Substance Designer and assembled in Unreal Engine.

Modeled in Maya, textured with Substance Designer and assembled in Unreal Engine.

Lighting only mode

Lighting only mode

They had some awesome chalk art on the walls of the reference they gave us. Had to use it!

They had some awesome chalk art on the walls of the reference they gave us. Had to use it!

One of the empty offices

One of the empty offices

Lighting only mode

Lighting only mode

All baked lighting

All baked lighting