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Massive Modular Mine

More of my previous contract work. This time it's a giant mine built of modular pieces in Unreal.
I am still a bit surprised at how well they can keep to a grid in some of these mines. This one is built to match a real world mine that they gave us some good maps for.
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I was responsible for the master materials, most of the textures, the mine pieces, scene composition and lighting.
A few others built and textured the props.

Around a miles worth of tunnel built from a lot of modular pieces

One of the entrances

Modeled in Maya, textured with Substance Designer and assembled in Unreal.

Modeled in Maya, textured with Substance Designer and assembled in Unreal.

Lighting only mode

Lighting only mode

Deeper into the mines with some unfinished sections

One of the sealed sections leading to another portion of the mine.

One of the sealed sections leading to another portion of the mine.

Lighting only

Lighting only

The larger rock chunks were brought in from Megascans

The concrete looking surfaces are the "finished" sections sprayed down with that stuff to keep it stable.

The concrete looking surfaces are the "finished" sections sprayed down with that stuff to keep it stable.

Most of the surfaces use a vert painted blend between 2 different materials with some strong tessellated height.

Most of the surfaces use a vert painted blend between 2 different materials with some strong tessellated height.