More of my previous contract work. This time it's a giant mine built of modular pieces in Unreal.
I am still a bit surprised at how well they can keep to a grid in some of these mines. This one is built to match a real world mine that they gave us some good maps for.
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I was responsible for the master materials, most of the textures, the mine pieces, scene composition and lighting.
A few others built and textured the props.