Testing out a few variations of Lumen or raytraced lighting and reflections in Unreal Engine 5.
Raytracing still gives better and more detailed results, especially in reflections, but it is quite a bit more expensive than Lumen.
Testing out raytracing and Lumen in UE5 with an animated emissive material.
Tinkering with color variations for print.
Using Unreal 5's Lumen GI and reflections.
And this one is using raytracing.