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Riding the Waves

Another Unreal Nanite and Lumen test with some experimenting for the meshes generated in Houdini.

The models were made with random vert colors that drive their roughness, color and emissive through the Unreal material.

The only light in this scene is a dim skylight too, most of the light comes from the emissive orbs.

The wavy surface was made with a heavy grid displaced with noise in Houdini. The spheres were "packed" with vellum using Entagma's great setup.

An alternate version where I melted the sphere's down like metaballs.

An alternate version where I melted the sphere's down like metaballs.

Tinkering with colors for an alternate print version.

Tinkering with colors for an alternate print version.