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Nanite for Characters and Vehicles

Another guide to help with character and vehicle work between Unreal and Houdini. This one focuses more on Unreal and it's new Nanite mesh tech.

Most of Epic's demos have shown a bit of what you can do with Nanite on animated things, but they dont ever really explain how to set that up, so hopefully this will help to clarify that. I go over a bit of the performance gains and things to watch out for, as well.

The augmented character example, good for adding armor, weapons and other accessories to a normal skeletal mesh.

The augmented character example, good for adding armor, weapons and other accessories to a normal skeletal mesh.

The full rigid character example, meant to replace/hide the skeletal mesh underneath, but still be animated by it.

The full rigid character example, meant to replace/hide the skeletal mesh underneath, but still be animated by it.

A vehicle example that uses a nanite mesh for the main body and another for the wheels.

A vehicle example that uses a nanite mesh for the main body and another for the wheels.

The Houdini mass exporter with each nodes details covered in the video.

The Houdini mass exporter with each nodes details covered in the video.