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A Warped World

This started out as a test of using Nanite meshes for terrain in UE5 and ended up getting twisted up a bit.

Houdini has a nice shape deformer that made warping the terrain pretty easy. Still some tiling work it could use to help smooth out the edges, but it was a fun experiment.

Lighting only mode

Lighting only mode

No texture data used (except for the wave normals) everything is driven by vert colors which I will show in my next post/tutorial.

No texture data used (except for the wave normals) everything is driven by vert colors which I will show in my next post/tutorial.

All the nanite triangles!

All the nanite triangles!

Feels like this could be a fun setup for a flight-sim or ship-fighter game.