Another guide to help with character and vehicle work between Unreal and Houdini. This one focuses more on Unreal and it's new Nanite mesh tech.
Most of Epic's demos have shown a bit of what you can do with Nanite on animated things, but they dont ever really explain how to set that up, so hopefully this will help to clarify that. I go over a bit of the performance gains and things to watch out for, as well.