This is a mix of different blueprint tools and utilities that I built for Deadrop - https://midnightsociety.com/
All done in UE5 again and most were recorded with early/unfinished assets.
This was our final big extraction megalift for an early map. It's a single blueprint running multiple pieces, materials and a sequence.
This track tool BP creates a spline mesh for the road and instanced objects for all the decor and pieces along it.
The data table acts like a preset, so you can setup all sorts of road & decor combinations to reuse.