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Deadrop - Blueprint Tools

This is a mix of different blueprint tools and utilities that I built for Deadrop - https://midnightsociety.com/

All done in UE5 again and most were recorded with early/unfinished assets.

This was our final big extraction megalift for an early map. It's a single blueprint running multiple pieces, materials and a sequence.

A handy tool for previewing weapon parts all assembled, along with quick skin swaps.

A handy tool for previewing weapon parts all assembled, along with quick skin swaps.

This is a utility for swapping any kind of light types for another type, while keeping all settings that can be carried over.

This is a utility for swapping any kind of light types for another type, while keeping all settings that can be carried over.

This track tool BP creates a spline mesh for the road and instanced objects for all the decor and pieces along it.

The data table acts like a preset, so you can setup all sorts of road & decor combinations to reuse.