These are some of the FX and materials I made over the last couple years for the game, Deadrop - https://midnightsociety.com/
Most of these were made before we had a fulltime FX artist, so they are more work-in-progress or temp, but they were fun to make!
All were made in Unreal 5 with a mix of niagara, volumetric fog and blueprints.
An early material test for the rising freeze - then a run through the full effect with fog
Another earlier test of the volumetric fog with distance field and noise blends
Smashing water & sand barrels - boost fx & speed lines - impact sparks & burnout smoke