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Rise & Fall

Next round of Houdini fun, this time focused more on VEX point and instance manipulation to create most of the building growth and collapse. The smoke/dust cloud used the pyro shockwave as a base, with a few settings tweaked for this scale and view.

Rendered with Karma XPU again, with the extra speedy 20.5 version

A quick flipbook test of the building growth

Another flipbook test of the smoke burst