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Dungeon Level Builder - Unreal PCG

I have been enjoying working with Unreal 5's new PCG system more and more, and its still very early in development!

Here are some early and progress shots of my current dungeon generator/level builder, using blueprints, splines and a lot of PCG.

More demos and shots to come over the next week too.

A variety of progress shots along the way

The most current version with some Houdini made meshes

The most current version with some Houdini made meshes

PCG debug boxes

PCG debug boxes

It can use open splines for the path and closed splines rooms, then combine them all

It can use open splines for the path and closed splines rooms, then combine them all