What's a level generator good for if you cant run around in it?! ^_^ Another round of shots from my Unreal 5 level builder using the new PCG system, with a bit of blueprints and splines.
A quick run around some of the PCG built level - the character is placeholder
The little stream, bridge and wall lights are an extra blueprint that interacts with the PCG parts
Unreal 5 with everything using nanite and lumen
Lighting only shot from UE5
All the nanite tri's!
And just a few drawcalls