Another round of clips of my PCG level builder in Unreal 5. This time showing the tool in use in editor and some of the extra prop spawners that work with it.
The PCG system combines open splines for the path and closed splines for the room. With options for width, prop spawns and more
This wall decor spawner is just a normal blueprint atm. It uses line traces against the mesh to find good spots to place each one.