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Structure Level Gen with UE5's PCG

A new variation of the PCG level generator that I showed previously. This version is made to work with more man-made structures and tile sets.

Built and rendered in Unreal Engine 5, with the modeling done in Houdini.

The modeling is still an early design, but comments and critiques would be appreciated.

Progress shots from working on the PCG tool

A couple shots in Unreal 5 from a lower view

A couple shots in Unreal 5 from a lower view

A quick run around part of the level