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Level Building options with PCG

Some of the options that I have built into this PCG tool, so far. Each "hall" spline has its own controls for width, then automatically connect with other hall and room splines with the main PCG generator.

Built and rendered in Unreal Engine 5, with the modeling done in Houdini.

The modeling is still an early design, but comments and critiques would be appreciated.

Some of the options in the PCG tool, tile sets and material

Render modes in UE5: Full | Lighting Only |  Material ID | Wire | Nanite Tris

Render modes in UE5: Full | Lighting Only | Material ID | Wire | Nanite Tris

A quick run around another part of the level