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Game Prototypes - Zone Control & Attacks

I was digging around my archives recently and found a good batch of old game demos and prototypes. The projects have been dead for years, but some of the work seemed like it was worth showing.

I believe I built everything on this one, except the Paragon character. All setup and running in Unreal 4.

A very early demo of some game mechanics: drop pod/base location, team zone control and a variety of attacks + hit reacts

A few material effects for driving animation streaks, weapon trails and zone control terrain spots