The second environment build for my ongoing 9 Realms project.
I'm trying out very different biome types and more experimental/procedural modeling techniques via Houdini.
There will be a breakdown posted next, if you're interested in some of the mesh generation and flow-maps.
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This is available on the Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/flame-realm
Or just the lava-flow mat with a texture set: https://www.unrealengine.com/marketplace/en-US/product/cooled-flowing-lava
Trying out the lava mat's distance parameter and some extra high-res WPO displacement
Everything but the lava-flows are Nanite and it's all real-time Lumen lighting
Running around in Unreal Engine 5
The lava mat works with any textures, plus baked flowmaps or realtime flowmaps using distance fields. This was my test map for the distance field version.