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9 Realms: Flame

The second environment build for my ongoing 9 Realms project.
I'm trying out very different biome types and more experimental/procedural modeling techniques via Houdini.

There will be a breakdown posted next, if you're interested in some of the mesh generation and flow-maps.
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This is available on the Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/flame-realm
Or just the lava-flow mat with a texture set: https://www.unrealengine.com/marketplace/en-US/product/cooled-flowing-lava

Trying out the lava mat's distance parameter and some extra high-res WPO displacement

Everything but the lava-flows are Nanite and it's all real-time Lumen lighting

The demo scene with a bit of fake tilt-shift

The demo scene with a bit of fake tilt-shift

Running around in Unreal Engine 5

Simple lighting and materials to show the mesh detail

Simple lighting and materials to show the mesh detail

The lava mat works with any textures, plus baked flowmaps or realtime flowmaps using distance fields. This was my test map for the distance field version.