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Basalt & Lava Mesh Generators

Here's the breakdown of the pieces from my previous Flame Realm post.

All of the models were made in Houdini with these tools, but usually needed some UV clean-up or reworking. That's one of the last things that I have yet to find a consistent and good solution for within Houdini. I took care of that in Blender instead.
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This is available on the Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/flame-realm
Or just the lava-flow mat with a texture set: https://www.unrealengine.com/marketplace/en-US/product/cooled-flowing-lava

Some of the basalt mesh generation stages in Houdini

Some of the basalt mesh generation stages in Houdini

Some of the lava mesh generation stages in Houdini

Some of the lava mesh generation stages in Houdini

The main lava displacement attribute VOP

The main lava displacement attribute VOP

A simple lighting shot in Unreal 5 showing the mesh details

A simple lighting shot in Unreal 5 showing the mesh details

A very early blockout that I used for scale and placement reference once the generators were ready.

A very early blockout that I used for scale and placement reference once the generators were ready.