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Game Prototypes - Status FX & Customization

Another unreleased project/game demo from out of my old archives.

Also, built in Unreal 4. I worked on some of the level generation, plus these status effects and character customization materials.

The robot was modeled by Pablo: https://www.artstation.com/pablopoffald

A variety of status and death effects.

Some of the character customization options.