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Game Prototypes - Destruction

Another unreleased project/game demo from out of my old archives.

Also, built in Unreal 4. I built most of the materials and these destruction sims + sequences on this project.

The destruction was created with Houdini and run with the VAT material in-engine.

The vehicle anim was done in Unreal with the sequencer and that was exported and used as collision for
the Houdini sim.

Some early tests recorded in Houdini.

A large quake sim, still a work in progress here. It can take a lot to clean up the surrounding geo and UVs.

A few tests and variations of earthquake destruction.

Another section collapsing from aftershocks.

Some early object destruction tests in Unreal.

Some early object destruction tests in Unreal.