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The Walls Have Eyes

Another round with eyes and a 100% Houdini project (model, render & comp)

The eye and tendril generation is mostly the same as my last post. I had setup a pretty modular process that can take in any base mesh as an input, so that saved a lot of time.

A still from the end of the animation.

A still from the end of the animation.

A step thru its creation: scene layout > main mesh masking > eye point scatter > tendril gen

The main Houdini graph for mesh processing, eye & tendril gen, snow & rock placement, and a bit more.

The main Houdini graph for mesh processing, eye & tendril gen, snow & rock placement, and a bit more.

The Karma render scene setup, with a couple separate passes for the snow and fog volumes.

The Karma render scene setup, with a couple separate passes for the snow and fog volumes.

The COPs comp graph. Love how well this works all in the same program!

The COPs comp graph. Love how well this works all in the same program!

A close-up test render

A close-up test render