Website powered by

Procedural Sculptures

These are a few different model generators built in Houdini. They take in a base shape (or a mix) and convert them to the detailed models.


The poly/tri pieced generator uses some fairly simple re-meshing and individual face extrusions, while the layered shapes are built by converting the base shape into a volume and extracting chunks from that.

Most of the steps in the Houdini generator and the models in Unreal at the end.

Some generated models brought into Unreal Engine.

Some generated models brought into Unreal Engine.