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MiB G G - Environments and Lighting

Worked with the crew at Strange Reptile to make this Dave & Busters ride with VRStudios. It's all in Unreal Engine and made for VR.

I was responsible for modeling and setting up most of Manhattan and helping with materials, lighting and optimization all around.

This is just an environment preview, so go check out the ride to see all the crazy stuff going on!

Park entrance and its detail lighting below

Park entrance and its detail lighting below

The terrain and building master materials use world projected masks for wet spots and grunge to help with tiling and variation.

The terrain and building master materials use world projected masks for wet spots and grunge to help with tiling and variation.

Park fountain and its detail lighting below

Park fountain and its detail lighting below

Crash site and its detail lighting below

Crash site and its detail lighting below

Most buildings were made in modular chunks for use with Apex destruction and to help build out the city quicker.

Most buildings were made in modular chunks for use with Apex destruction and to help build out the city quicker.

London entrance and its detail lighting below

London entrance and its detail lighting below

Containment scene and its detail lighting below

Containment scene and its detail lighting below

Environment Fly-through